Nathan Lambert
AI Researcher & Author, Interconnects
About
Nathan Lambert is a machine learning researcher known for his work on post-training and reinforcement learning from human feedback (RLHF). He earned his PhD at UC Berkeley working on model-based reinforcement learning for robotics, helped build the RLHF research team at Hugging Face, and later led post-training at the Allen Institute for AI (Ai2), where he shaped fully open model families like OLMo and Tülu. He is the author of the reference textbook on RLHF and writes Interconnects, a widely read technical newsletter on AI models and research. In 2026 he departed Ai2 to found a new AI lab, and remains one of the most visible advocates for open-source AI development in the United States.
Key Contributions
- Led post-training at the Allen Institute for AI (Ai2), shaping fully open model families like OLMo and Tülu with open weights, data, and training code
- Wrote the reference textbook on reinforcement learning from human feedback (RLHF), distilling the technique behind modern chat models
- Helped build the RLHF research team at Hugging Face, contributing to open tooling like TRL and early open aligned models like Zephyr
- Writes Interconnects, a technical newsletter on AI models and research that draws millions of views annually
- A leading advocate for open-source AI in the US; his 2026 visit to Chinese AI labs offered a rare firsthand American account of China's open-model ecosystem
Videos & Interviews
对话Nathan Lambert:美国知名AI研究者眼中的中国AI
Silicon Valley 101 (硅谷101) interview with Nathan Lambert about his 2026 visit to China's AI ecosystem, where he met teams at Alibaba, Moonshot AI, Zhipu, Tsinghua, and others — his firsthand impressions of Chinese researchers' pragmatism and the influence of DeepSeek on the open-model landscape.
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State of AI in 2026: LLMs, Coding, Scaling Laws, China, Agents, GPUs, AGI | Lex Fridman Podcast #490
A four-hour conversation with Nathan Lambert and Sebastian Raschka on the state of AI in 2026 — scaling laws, open versus closed models, the training pipeline (pre-, mid-, post-training), coding agents and dev tooling, US-China competition, GPUs, and AGI timelines.
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